Friday, January 8, 2010

Miscelanea





Just a few studies I've done recently

Thursday, December 24, 2009

Thursday, September 24, 2009

My First Three Zbrushes


Been learning Zbrush at work. It's a pretty fun software to work with, it feels alot like drawing in a sketchbook. The skull-head was the first thing I did, simple mesh made in Maya exported to Zbrush for sculpting, a lot of people do grotesque subjects as their first Zbrush as it's fairly easy to do and make look cool with little experience. I was hoping to break from that and do something clean and nice, but I clearly failed on that account. These other two heads were quick models for testing how normal maps can be generated and exported to the game engine. I've run into some issues when I generate uv's in Zbrush, it's as if each uv shell is generated in it's own worlspace, which creates noticeable seams in the engine. Still working on that one. This is fun, I am looking forward to doing more.

Here's something that came about while I was messing around on the canvas:

Friday, January 30, 2009

Wednesday, December 3, 2008

Color Study - Pig Boy



Two variations on a color study. The first has colors picked from reference photos of the various subjects (pigs, jeans, etcetera). The second is color by intuition.

Observations:

The second image is more dynamic than the first

In the second image, the shade color is the native color + the environment/lighting color, and the highlight color is the environment/lighting color de-saturated.

In the second image, the foreground figure and background don't mix well enough.

In the second image the hat color is not right. the color and value choice cause too much contrast.

Friday, November 14, 2008